Discussion in 'Gamers' Pulse' started by Bret Hart, Nov 29, 2009.
I made a winter map for it if anyone would care to see
Play it once in a while, gimme a link to download it.
Probably my favorite FPS series, but every time I try to play I can't find a server. I only play Instagib.
It's a WIP but here's a shot of the blue base
I've always been interested in learning to make levels for whatever games... FPS seems the easiest, especially with games like HL2 and UT3 coming with robust editors. I'd try it out Post more WIP screens if you got them though, I like seeing them.
Is that editor for UT3 difficult to learn?
One of the most underrated FPS games ever. I fucking love it, but it doesn't help that the online community on the PS3 for it blows.
Don't really play it that much. I felt like the feel of the game isn't nearly what it was in UT2004 and the same goes for 2004 to the original UT.
I've used both the hammer editor (hl2 games/mods) and the unreal editor (unreal games) and both are fairly easy to use. There are hundreds of tutorials online. Creating levels isn't hard, but making good levels (look good and are fun to play) takes a LOT of time, patience, testing, etc. There are a lot of tricks and smart techniques to learn, which comes with experience.
I would honestly suggest starting with an older game because there will be a lot less detail work that will have to be put in and will be easier to learn. Or just start with something really simple for the games out right now (tf2, or ut3). You will probably want to draw out/make plans for the level before you actually start making it, another huge time saver.
You can try it out, but expect to put a ton of time into it. But the reward/fun part is actually trying it out and running around in a world you made.
For me, I stopped doing it because of the time factor. I had a lot of fun with it though for a while but with college + work these days, in my free time I would rather screw around and play a game than put work into creating levels.
A wider shot facing the red base. Two ways to go to the flag, either take the bridge or the long way around near the big tentacle.
This map is not nearly as big as my VCTF-Valhara map.
I used to play that in the original, not a fan of it in the later versions
still play every couple of weeks.
True but I suck at making warfare levels
But I did re-create ONS-ArticStronghold from UT2004
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I used to play it on the ps3, but the online community sucked so I ended up selling it. I liked it a lot though, wish there was a better online scene for it though.
I think it's cause they tried to push the PS3 and PC versions at the same time and lost focus of their "warfare" game mode that they didn't put into the demo. And maybe people thought the game wouldn't run on their 5 year old counter strike PC.
PM plasticpants, he use to be #5 in the WORLD at Unreal Tournament.
girlfriend and I just got it for the PS3 cause she wanted a cheap game to play with me online. $8.50 wasnt bad
hit us up
JasonKnight & autumnsjynx
Too bad I don't own a PS3...
Blue base with lighting re-done this afternoon
i own it for PC as well
We'll have to find a server for warfare or something one of these days
is warfare just he new term for Onslaught?
technically it's onslaught but there's an orb that you have to keep track of that can instantly change control of a node. It can also be used to power a node too. You can also suicide to destroy an enemy orb nearby if it's a threat to your node.
you can survive if you have enough health
True but that's why there's team mates to pick up the orb