Bioshock boys: lettuce prepare ourselves for the 2023 GOTY

Yoritomo

Sliders to the right
Sep 26, 2001
17,858
DFW
The combat in wolong is in incredibly satisfying once it clicks. You get this rhythmic back and forth like sekiro but less reactionary and more aggressive.

Lock on system and camera are absolute shit. The camera y and x axis feel weird and there's an acceleration I don't like. I'll get used to it.

Armor is amazing. Fun designs. Titty physics. Sliders to the right.

You can do a weapon swap deflect and combine a high deflect weapon with a polearm or hammer.

Level design is ass compared to anything from software does.

I'll probably sink in 300 hours.
 
Last edited:

ostinato

OT Supporter
Dec 28, 2012
10,833
The combat in wolong is in incredibly satisfying once it clicks. You get these rhythmic back and forth like sekiro but less reactionary and more aggressive.

Lock on system and camera are absolute shit. The camera y and x axis feel weird and there's an acceleration I don't like. I'll get used to it.

Armor is amazing. Fun designs. Titty physics. Sliders to the right.

You can do a weapon swap deflect and combine a high deflect weapon with a polearm or hammer.

Level design is ass compared to anything from software does.

I'll probably sink 300 hours in lol
You had me at titty physics.
 

Highlander_77

Madre de Dios! Es el Pollo Diablo!!!
Dec 7, 2000
86,821
New England
The combat in wolong is in incredibly satisfying once it clicks. You get this rhythmic back and forth like sekiro but less reactionary and more aggressive.

Lock on system and camera are absolute shit. The camera y and x axis feel weird and there's an acceleration I don't like. I'll get used to it.

Armor is amazing. Fun designs. Titty physics. Sliders to the right.

You can do a weapon swap deflect and combine a high deflect weapon with a polearm or hammer.

Level design is ass compared to anything from software does.

I'll probably sink in 300 hours.


I'm noticing that the parry timing is a bit different than what I'm used to in FromSoft games. Like you need to hit the button just a split second sooner than when you might think you need to. It's actually probably a bit easier, because one of my biggest problems with getting the parry timing right in these games is hitting the button a little too soon. Combat system is definitely interesting. I think I almost like it better than Sekiro, since you don't technically HAVE to break an enemies' posture and do a deathblow in order to kill them (although you're definitely going to want to do this game's equivalent of that against bosses). What I mean is that the enemies just have a health bar, not a health bar PLUS the...whatever those red dots above the health bad were called. I mean I know regular enemies in Sekrio could be killed by simply depleting their health, but for bosses doing health damage almost became secondary to damaging their posture, since you literally can't kill them without doing the death blows. In Wo Long everything you're doing against the boss is still ultimately focused on just getting their health down, even if the game's equivalent of a posture break is by far the fastest way to do that. Also there aren't 3 different types of unblockable attacks of which you have to decipher its type in about a half second.

But yeah, the level design isn't even in the same ballpark as Sekiro. :o Just a bunch of separate individual stages like Nioh, from the looks of things.
 

ostinato

OT Supporter
Dec 28, 2012
10,833
I'm noticing that the parry timing is a bit different than what I'm used to in FromSoft games. Like you need to hit the button just a split second sooner than when you might think you need to. It's actually probably a bit easier, because one of my biggest problems with getting the parry timing right in these games is hitting the button a little too soon. Combat system is definitely interesting. I think I almost like it better than Sekiro, since you don't technically HAVE to break an enemies' posture and do a deathblow in order to kill them (although you're definitely going to want to do this game's equivalent of that against bosses). What I mean is that the enemies just have a health bar, not a health bar PLUS the...whatever those red dots above the health bad were called. I mean I know regular enemies in Sekrio could be killed by simply depleting their health, but for bosses doing health damage almost became secondary to damaging their posture, since you literally can't kill them without doing the death blows. In Wo Long everything you're doing against the boss is still ultimately focused on just getting their health down, even if the game's equivalent of a posture break is by far the fastest way to do that. Also there aren't 3 different types of unblockable attacks of which you have to decipher its type in about a half second.

But yeah, the level design isn't even in the same ballpark as Sekiro. :o Just a bunch of separate individual stages like Nioh, from the looks of things.
Sekiro's combat was brilliant because even if you only did moderate damage against an enemy, it would have impacts on how quickly the posture damage would increase. Some boss fights, like Genichiro, you could rip right through the posture in no time once you had the deflect timing down, but others like Owl you definitely were going to have to chip away at his health in conjunction with that.
 
  • Like
Reactions: preston

Highlander_77

Madre de Dios! Es el Pollo Diablo!!!
Dec 7, 2000
86,821
New England
Sekiro is the only FromSoft game that is too True Gamer for me. Last time I played that game was the closest I've come to spiking a controller, hah.


Yeah it went a little too far for my tastes as well. I mean Elden Ring has some bosses that are real bastards, but you do at least USUALLY have the option of using a summons to make the fight easier, or trying a completely different tactic. For Sekiro it was pretty much...parry or nothing. :o
 
  • Like
Reactions: NULL_bits

ostinato

OT Supporter
Dec 28, 2012
10,833
Yeah it went a little too far for my tastes as well. I mean Elden Ring has some bosses that are real bastards, but you do at least USUALLY have the option of using a summons to make the fight easier, or trying a completely different tactic. For Sekiro it was pretty much...parry or nothing. :o
speaking of which, here's my wish.com @preston version of a vid upload for Sekiro. Isshin "hitless" (technically the lightning reversal causes damage). No buffs/debuffs. Unlisted video because I ain't about that life, and washed out ass-looking quality because I recorded in HDR and don't know what the fuck I'm doing. Probably my fave boss fight ever.
 

Highlander_77

Madre de Dios! Es el Pollo Diablo!!!
Dec 7, 2000
86,821
New England
Sekiro's combat was brilliant because even if you only did moderate damage against an enemy, it would have impacts on how quickly the posture damage would increase. Some boss fights, like Genichiro, you could rip right through the posture in no time once you had the deflect timing down, but others like Owl you definitely were going to have to chip away at his health in conjunction with that.


Yeah, I know how it works. But timing parries is my achilles' heel in these games. :o
 

silkforcalde

Well-Known Member
Nov 27, 2017
20,762
sekiro was so much easier than the souls games to me. i button mashed like a motherfucker. the deflect timing meant that you could spam deflect and you'd still deflect at least 80% of attacks without even trying to time it.
 

ostinato

OT Supporter
Dec 28, 2012
10,833
sekiro was so much easier than the souls games to me. i button mashed like a motherfucker. the deflect timing meant that you could spam deflect and you'd still deflect at least 80% of attacks without even trying to time it.

Agreed. It gets much less forgiving when you get to NG+ though.
 

Yoritomo

Sliders to the right
Sep 26, 2001
17,858
DFW
Yeah, I know how it works. But timing parries is my achilles' heel in these games. :o
I hear ya. I'll always tend to throw one out too early. When in reality a 9 starter frame parry vs a 6 frame startup for I frames when you roll after a whiff aren't far off.

Iv e found it's cause I'm in my own head with parries specifically. Elden ring was harder than other fromsoft because block and hit stagger didn't allow for setup parries like earlier dark souls games. Easiest to parry are scythes. You can setup parry the second r1 if the first one staggers you.

Kinda pvp specific but I still do a few invasions every day.
 
Last edited:

Yoritomo

Sliders to the right
Sep 26, 2001
17,858
DFW
Another hint for wo long. Use heavy attacks when your spirit gauge is full. It's the equivalent of your own glowing red spirit attack. Drains enemy spirit gauge massively and does almost as much damage as the actual crit.

Light attacks are only to build meter or apply status.
 

Keksim

OT Supporter
Jan 16, 2012
8,593
If anyone can tell me a point at which Elden Ring undeniably becomes amazing, then I might be open to getting there

Everything up to and including Margit is nothing special other than it being an open world souls game and the big glowing tree looking cool. Bloodborne, right out the gate, was much more stylistic and had more intense combat imo
 

rcm

Bully Troll Crew
OT Supporter
Dec 30, 2004
69,681
If anyone can tell me a point at which Elden Ring undeniably becomes amazing, then I might be open to getting there

Everything up to and including Margit is nothing special other than it being an open world souls game and the big glowing tree looking cool. Bloodborne, right out the gate, was much more stylistic and had more intense combat imo
Margit? U kidding? That's like the beginning of the game
 
  • Haha
Reactions: obscure/renegade

Keksim

OT Supporter
Jan 16, 2012
8,593
Margit? U kidding? That's like the beginning of the game

That's like 10-15 hours in if you explore all the caves and everything in the starting area first, which feels right to do since Margit is way harder than any other first Souls boss that I can remember. By that same amount of time I was halfway through Demon's Souls and had seen way more interesting stuff
 
Last edited:

Users who are viewing this thread

About Us

  • Please do not post anything that violates any Local, State, Federal or International Laws. Your privacy is protected. You have the right to be forgotten. Site funded by advertising, link monetization and member support.
OT v15.14.0 Copyright © 2000-2023 Offtopic.com
Served by fx.offtopic.com

Online statistics

Members online
101
Guests online
59
Total visitors
160

Forum statistics

Threads
80,497
Messages
7,850,773
Members
87,109
Latest member
Ak907Queen