Compiling Gens

Discussion in 'OT Technology' started by Kirby McSpic, Jul 25, 2006.

  1. Kirby McSpic

    Kirby McSpic New Member

    Mar 10, 2006
    Likes Received:
    Sunny Isles Beach, Florida
    Before I'm flamed out of my pants, let me put this.

    Sega Genesis Specs.

    * Model Number: MK-1601 (r1), MK-1631 (r2).
    * CPU: Motorola 68000 at 7.61 MHz
    1 MByte (8 Mbit) ROM Area
    64 KByte RAM Area
    * Co-Processor: Z80 @ 4 MHz (Not Present in MK-1631)
    Controls PSG (Programmable Sound Generator) & FM Chips
    8 KBytes of dedicated Sound Ram
    * Graphics:
    64 simultaneous colors of 512 color pallete.
    Pixel resolution: 320 x 224
    VDP (Video Display Processor)
    + Dedicated video display processor
    + Controls playfield & sprites
    + 64 KBytes of dedicated VRAM (Video Ram)
    + 64 x 9-bits of CRAM (Color RAM)
    3 Planes: 2 scrolling playfields, 1 sprite plane
    * Sound:
    PSG (TI 76489 chip)
    FM chip (Yamaha YM 2612)
    6-channel stereo
    8 KBytes RAM
    Signal/Noise Ratio: 14dB

    I was trying to port this for ipod, using ipodlinux (which is a minix shell) do you guys think it'll work?

    I can emulate the controls w/ the touch pad (it's been done w/ another emulator successfully.

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