it was a great run for my guild's 1st attempt. we gon onyxia down to 14% before the MT got booted by the server and we wiped :angry: MC we *should* have gotten lucifron down. we had him at 3% and the MT lost aggro to some stupid mage, and because of our formation, lucifron ran right through our healers dropping of the AoE curse and magic debuff on all them, stomped on the mages (we died in about 5 seconds), then ran to our debuff removal area (warlocks and druids in a seperate formation) and proceeded to eat all the felhunters and druids. all in all the runs were fun. onyxia is HARD at stage 3 because it's complete chaos. a real pain in the ass to keep her facing north and walking around the lava cracks, all the while having the whelpling squad running around squishing the spawns AND managing aggro. MC was fairly straight forward on the way down. our leader grabbed a MC UI mod that has the timings of the wandering mobs listed telling te raid where they will be at certain times making our pulls much safer. a tip: don't use Arcane explosion or blastwave when taking down the zerging imps. flamestrike volley shot, blizzard, and hellfire won't draw aggro off the tanks, and us cloth AoErs shouldn't take any damage on the pull. oh, and the 5 corehounds that get pulled at once need to all die within 15 seconds of each other or else they will rez to full health- meaning tell your rogues to get the hell off and watch the fight while the tanks hold aggro and the AoE classes do thier thing. we had a wipe at that pull because some rogue thought he would help out.