i played it; this is after many hours spent with GT5 Prolouge My feeling on it is this: the quality of the physics simulation and the graphics realism might be a coding triumph, but the game - as it stands - is utterly boring. My biggest complaint in both games is that there is no sense of speed. in the game, my speedo says i'm going 85mph, but i don't realize this until i've completely blown a turn. why is this? because in real life, i don't drive by my speedo (have you ever checked your speedo before going into a turn and said "i remember from last time, i can't take this turn above 43mph"?). we drive with sensory input. since the only sensory input available in a game is what i'm SEEING, then the game's visuals had better convey a sense of speed, or it's worthless. For a game so hyped for "realism," i have to completely re-train my eyes to understand what "fast" looks like in the GT5 world. if you have to re-learn reality in a game, then it's not a realistic game. i get the impression that their "realism" is based on some kind of algorithm in GT5P and GT5 Demo, everything feels like grandma speeds until you hit a corner. this is exacerbated by the incredibly dull and repetitive scenery. the people look like the crowd of Mii's in Wii Tennis. Note, I'm a fan of racing games. Compare this to PGR4, NFS Shift, and GRID. People get sanctimonious and brush these off as "arcade" racers. but in the end, who gives a crap? i'm not playing these games just for a better lap time. i'm playing them to enjoy the driving. Maybe some people enjoy this type of racer, but at this point it's plainly not "fun," and the graphics don't save it for me. Now you can do the troll thing and say "ITZ BC U SUK."